PLANET 51 ONLINE (2010)

Download link
Not available.
General info
“The doors are open. Now you can get into Planet 51’s universe: just download the game and enter this reathtaking online world. Make new friends, overcome defiant challenges, and collect the most amazing pets and items.”
“Everything is ready. Get planetized!”
Developers: Zed Games, Pyro Studios
Publisher: Zed
Web: http://www.planet51online.com
My role
Lead Artist and Artist Manager. Also produced an animated commercial.
Animated commercial
PLANET 51 RACER (2010)

Download link
Available soon.
General info
Developer: Zed Games
Publisher: Apple AppStore site
Plataforma: iOS.
My role
Artist Manager.
ZED CITY / DANCE STAR STUDIO (2009)

Download link
Not available.
General info
“ZedCity is a futuristic and idyllic virtual city, a new online world to have fun and meet new people: here you will be able to chat with your friends at the different thematic rooms located along the city, take a look at other users’ profiles, or download images, videos and games directly to your mobile phone.”
Developers: Zed Games, Pyro Studios
Publisher: Club Zed
Webs: http://city.zed.com, http://dss.zed.com
My role
My role in this project was Lead Artist and Artist Manager, inheriting this project from a former team and working together with a Pyro Studios resident team.
This project was an unsuccessful MMO based on social interaction in the style of Second Life, to which game mechanics related to dance competitions were added.
Also produced a couple of commercials.
Animated commercials
REVERZED (2009)
100% RALLY (2009)
TERROR’S SEED TRAILER (2008)
NBA PINBALL (2008)
MAHJHONG NBA (2008)
NBA HANGMAN (2008)
MY MAHJONG (2008)

Download link
Available soon.
“My Mahjong is now available for Mobile and PC! We’ve prepared quite a few Mahjong challenges for you, but, if you get tired of them… simply download the free PC version and design your own! Share your new Mahjong puzzles with the whole Zed Community!”
Developer: Zed Games
Publisher: Club Zed
Platform: PC
My role
This project was designed as a fresh and original Mahjong game. Far from Eastern aesthetics, it offers modern and dynamic designs. The original functionality included a battle mode and championships between characters and/or players, for which I had to develop some of my best visual FX to date. Unfortunately, only the solitaire mode was finally developed.
I created the graphic design for this project, all the card sets, the visual effects and the first character cast concept. The authorship of the backgrounds and the final character designs belongs to two other colleagues of mine.
BLOCK RUNNER (2008)

Download link
Available soon.
General info
“Help Rob-oto find a way to the portal. As you progress through the mission, find the energy cubes, which will open portals to new and amazing worlds. Enjoy playing for hours with this mix of puzzle and platform!”
Developer: Zed Games
Publisher: Club Zed
Platform: SYMBIAN 3D
My role
My role in this project was my first time as an Artist Manager, inheriting this role from my former boss in the middle of the project. This game was acclaimed for its design originality and playability.
FORMULA RACING 3D (2007)

Download link
Available soon.
General info
“Formula Racing 3D is a high speed car racing game with impressive 3D graphics where you get behind the wheel and feel the thrill and excitement of high octane racing in your mobile.”
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA 3D
My role
I had to finish a workmate’s project and create more 2D and 3D graphic material. I also produced a small TV commercial.
ALEXA TRAILER (2008)
PINBALL ROCKS (2007)

Download link
Available soon.
General info
“Long live rock n Roll! Prepare to relive the good old arcade days with Pinball Rocks. All the thrill, fun and excitement of the classic pinball machines in your cell phone. Get ready to play with Pinball Rocks!”
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA
My role
This project was again a pioneering one for the company. I worked on it with three other colleagues due to a very tight deadline.
BUBBLE BOOM DELUXE (2007)

Download link
Available soon.
General info
“Guide the bubbles through the deep sea in order to trigger chain bomb events to stop the line of bubbles reaching your friend the fish.”
Developer: Zed Games
Publisher: Club Zed
Platform: PC
My role
I created almost all of the graphic material for this project, except for the in-game background art. I also developed many of the visual FX.
NEENYA NINJA (2007)

Download link
Available soon.
General info
“Help Neenya Ninja, the worlds smartest ninja, defeat the evil army of robots who have stolen a whole lot of diamonds. Run through each level jumping over scary abyss and defeating terrible robots, whilst recovering as many of the diamonds as you can!”
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA
My role
Neenya Ninja was a reskin of the former game and was given the same development time. That’s why an illustrator joined the team. So it was a much more relaxed experience than the previous one.
This game won a prize from Pocket Gamer magazine, a PocketGamer Silver Award.
PIXIE PLATFORM PARTY (2006)

Download link
Available soon.
General info
“The Crazy Pixies PIN and PUK are back again. Run, jump, battle the baddies and save the presents from their evilness so that the Pixies can enjoy a party!”
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA
My role
It was the first platform game developed at the company, and the project was assigned less than three months for development, so this became a very intense and urgent development, marked by technical restrictions that were overcome in later projects. At that time, we had to carry out all the technical research, graphic production for an ambitious project, and a promotional animation video. Despite the circumstances, I was able to work on many of my own art ideas in this game.
I also created an animated commercial that was eventually broadcast on MTV Europe.
SEXY STRIP POKER (2006)

Download link
Available soon.
General info
“Poker has never been so much fun! Play against four beauties, each one prepared to strip off their clothes if you beat them at Texas Hold ‘em.”
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA
My role
In this project, I developed all the graphic design and part of the pixel art, working together with an illustrator colleague.
CÁLICO ELECTRÓNICO (2006)

Download link
Available soon.
General info
“Manage a team of super fast racing cars. Chose your team, mechanics and strategies well in order to win season after season.”
Developer: Zed Games
Publisher: unpublished
Platform: JAVA
My role
I was the graphic artist in this project. Calico Electrónico was a very popular Spanish Flash animation series in the second half of the 2000s. This game was never released due to legal issues related to the IP rights.
FORMULA TOON MANAGER (2006)

Download link
Available soon.
General info
“Manage a team of super fast racing cars. Chose your team, mechanics and strategies well in order to win season after season.”
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA
My role
I was the graphic artist in this project and also made a promotional video. It was one of the most pleasant professional experiences I have ever had, thanks to the creative freedom we enjoyed and the great colleagues I worked with. Never had fresh ideas flowed so easily. A racing game full of charm and touches of absurd humor that was quite well received, as shown by the sales figures.
I also created an animated commercial that was eventually broadcast on MTV Europe.
CENTRAL CITY (2005)

Download link
Available soon.
General info
“Online Multiplayer Gang Action! Now it’s your turn to become Boss by running your own gang. Demand the respect you deserve… time to take over the city”.
Developer: Zed Games
Publisher: Club Zed
Platform: JAVA
My role
In this game, I worked together with our programmer to develop a 3D fake system and the associated graphic set in order to simulate a three-dimensional bird’s-eye view of the city. Basically, every building is composed of a roof image plus a facade created using repositioned and scaled primitives from the player’s point of view.

























































































































